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Controlling with a gamepad more than my telescope - by: emk

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Hey,
I'm not new to programming, but after all couldn't actually say that I'm pretty experienced.

INDIlib running with my LX200 GPS works pretty good, also with the gamepad. I'm using a Logitech Inc. WingMan Gamepad. Version 131328. Kinda pretty old, I think from 2000. However it works fluently.
The gamepad has 2 axes and 11 buttons. I pretty much enjoy it to use it with the telescope via kstars (or from console) + indilib.
The lx200 driver offers the possibility to use 3 buttons for different slewing speed, 1 for parking, 1 to abort any movement and the 2 axes for slewing.
Leaving me, in this case, 6 unused buttons.

I know this question might be too general, but actually i don't really know how to attack this problem/question, so... I more or less just need a base to work upon, some ideas. :-D
How could I possibly set a buttons function to, for example, make a picture, maybe a fits, using my Canon EOS 6D?

Do i have to write a new driver with the enable joystick option implemented as in lx200generic.cpp or can I somehow implement it in a already existing driver or just writing myself a new client, who is doing this task?
Best solution for me would be, to just have maybe a driver more to start with kstars, enable for both the joystick option and GO (, which would mean to write a new driver). Kinda just like now with the telescope.

Thanks for replying ahead.

Greetings
Erik

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